Tag Archives: learning

How Do I Increase My Learners’ Motivation With Gamification?

By Dan Keckan published October 8, 2020

Blog, eLearning, , , , ,

Gamification: One Tool In Your ID Toolbox

With the growing popularity of gamification, many Instructional Designers just add points or badges to their courses with the hope of motivating their learners. Unfortunately, you can actually disengage learners because they can’t relate the purpose of the game to a desired outcome. The key to making rewards, points, and other game mechanics effective is to use them to motivate and encourage a specific behavior. They must be used for a purpose and not simply because they are fun.

What Is Gamification?

Before delving into the methodology of developing effective learning games, you need to know what gamification is, and just as importantly, what it is not.

Gamification Motivates Learners Toward Desired Behaviors

Gamification does more than add game elements to training, it intrinsically motivates learners to perform desired behaviors and complete required tasks. When training and game elements are appropriately designed and implemented, learners know what is expected of them and perform their jobs better.

Continue reading

How to Avoid Awkward Video Simulations and the Importance of Feedback

By Dan Keckan published April 23, 2018

Blog, eLearning, , , , , ,

The first time I immersed myself in a video-based simulation, I felt like something was off, uneasy, or just plain awkward. For those musically inclined, it was like hearing a half cadence or a sequence of incomplete notes. These half-cadence simulations are a source of great frustration because simulations are meant to bring the learner as close as possible to the ideal behavior or skill. However, when you fail to use this principle as your guide, you risk impeding the flow of realistic dialogue and creating an assessment rather than a simulation. What’s more, while an assessment is effective, it lacks the learner engagement necessary to achieve comprehension and retention.

To help instructional designers avoid half-cadence simulations, designers should follow 13 key guidelines. (I’ve created this job aid based on my past failures!)

Continue reading


FIVE REASONS TO JOIN US AT DEVLEARN 2017 IN LAS VEGAS

News, , , ,

We are excited to announce that Cinécraft will have a booth for the first time at DevLearn in Las Vegas from October 25-27th 2017. Here are the top five reasons to join us.

  1. You’re invited to join your peers and attend Cinécraft’s complimentary Happy Hour where we will discuss the future of tech and learning.
  2. Simply put, the biggest and best learning technology conference in the industry.Devlearn
  3. Check out the World’s greatest eLearning samples and vote for your favorites at DemoFest.
  4. Choose from five specialized focuses  and over 200 sessions critical to developing new skills in the management design and development of technology-based learning.
  5. Vegas, baby!

CLICK HERE to register. And, if you’re interested in joining Cinécraft’s complimentary Happy Hour, email Dan Keckan.